If the title sounds familiar, it should especially if you are a Half-Life fan. The notes state npc_surface aren't included as the team lacked the sufficient source code. npc_wpnscanner, a City Scanner with a laser gun, intended for Episode 3.npc_combine_armored, an Armored Combine Soldier, intended for Episode 3.hl2eb_weapon_proto1_debug, a command which toggles the Developer Console spam created by weapon_proto1.weapon_proto1, a Combine laser-gun that shoot through walls, intended for Episode 3.It also includes four demonstration levels featuring various functions and NPCs not seen in the levels. These were apparently created for Half-Life 3, which is sadly vaporware at this point or only existed in our deepest dreams. In the works for some time, after Laidlaw's post, production was sped up, with release one arriving yesterday.Īccording to the notes posted on moddb, it contains 11 experimental levels created by Valve during 20. It's basically a "playable archive" according to PCgamesN. A project which combines content from the cancelled Half-Life 2: Episode 3 has been released in the wake of Marc Laidlaw's "Epistle 3" posted last week.Ĭreated by Lever Softworks and called Half-Life 2: Aftermath, the project made up of leaked maps and prototypes.