

Oh, and I also changed some text in the guide for clarity. Modding FO3 should feel pretty familiar if you've already checked out my thread, or vice versa. Update April 16 2011: Just want to plug jim-jam bongs' awesome thread Fallout 3 with mods: what, why and how. Update July 1 2011: Hello Steam Summer sale buyers Added links to all mods in the mod list and added some new mods. Update Oct 1 2011: Small update, just updated a few links


The fixed meshes from the latest UOP-Compatibility Patch are already included.-Update Nov 19 2011: Changed link to UOP You don't need the original package, this version includes all the textures and meshes. The name "Redimized" means Reduced and Optimized. It runs much smoother now, with only a very minimal loss in visual quality. We think that we were able to get this thing right. We tried to keep all of Qarl's unique features, such as tweaked mipmaps, etc. Most of the time was spent on the normal maps - to regenerate them, edit them, and decide wether they should be reduced or not. We chose to make our decisions on a per-texture base while keeping the overall look and performance in mind at the same time. We have put almost every QTP3 texture through a very complicated and time-consuming process to archieve this goal - all by hand (no automated scripts). That's why dev_akm and me, Bomret, decided to try lowering the system requirements while still maintaining the unique, high-resolution, very detailed look of Qarl's textures. Even high-end systems still stutter with the enourmous load it demands.

But his pack also set high demands on PC hardware. He showed possibilities that inspire other texture artists and even professional game designers can learn from just looking at his work. With the third version of his texture pack for Oblivion, Qarl set very high standards for the visual quality of games using high resolution textures.
