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M and b graphics
M and b graphics













m and b graphics m and b graphics

I specialize in bringing new and established brands to life by. I’m also a graduate of TypeCooper’s Extended and Condensed Program. Model Codename Architecture Pixel Shaders Vertex Shaders Core speed Shader Speed Boost / Turbo Memory Speed Memory Bus Memory Type DirectX OpenGL Process (nm) Days old all, noneģDMark Ice Storm GPU 3DMark Cloud Gate Standard Score 3DMark Cloud Gate GPU 3DMark11 P 3DMark11 P GPU 3DMark Fire Strike Score 3DMark Fire Strike Graphics 3DMark Time Spy Score 3DMark Time Spy Graphics 3DMark Vantage P 3DMark06 3DMark01 GFXBench GFXBench 3.0 Manhattan Offscreen OGL GFXBench 3.1 Manhattan ES 3.1 Offscreen Basemark GPU 1.2 Vulkan Medium Offscreen Basemark X 1.1 Medium Quality Basemark X 1.1 High Quality Unigine Heaven 3.0 DX 11, Normal Tessellation, High Shaders Unigine Valley 1.0 Extreme HD DirectX Cinebench R15 OpenGL 64Bit Cinebench R10 32Bit OpenGL ComputeMark v2.1 Normal, Score LuxMark v2. Ito, an independent designer and illustrator based in New York City and Tokyo, specializing in type-driven brand identities, editorial design, illustrations, and typefaces. (Manufacturer, Model, Series, Codename), Connect search words with and or .Īnnounced at least months ago (>0) Show only items with known benchmark results Still available (not archived) Show benchmark bars Show single scores on hover Show Percent Show performance classes Perf.















M and b graphics